英雄無(wú)敵7中1.4的升級(jí)檔更新之后增加了不少的內(nèi)容也優(yōu)化修復(fù)了不少的內(nèi)容,下面小編就來(lái)給大家介紹一下英雄無(wú)敵71.4升級(jí)檔更新內(nèi)容一覽,希望能幫助各位玩家!
內(nèi)容一覽:
綜合 - General
[Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
修正玩家在讀檔或者相關(guān)操作時(shí)導(dǎo)致的選項(xiàng)中的速度設(shè)定被重置的問(wèn)題;
[Fixed] Improved the destruction physics in Siege combats
優(yōu)化攻城中的破壞物理效果;
[Improved] The saturation of the world has undergone a major overhaul based on user feedback.
基于玩家的反饋需求,提升了游戲畫(huà)面的色彩飽和度:
* The colors are stronger and more saturated.
顏色飽和度提升;
* The contrast has been improved.
對(duì)比度優(yōu)化
* Brighness has been adjusted.
亮度調(diào)整;
[Improved] There are new options regarding camera rotation:
新的視角選項(xiàng):
* Mouse right click rotation can be disabled
右鍵旋轉(zhuǎn)可以禁用;
* Mouse rotating sensibility can be adjusted
鼠標(biāo)旋轉(zhuǎn)敏感度可以調(diào)整;
* Keyboard rotating sensibility can be adjusted
鍵盤(pán)旋轉(zhuǎn)敏感度可以調(diào)整;
* Also the smoothness of the rotating has been improved
旋轉(zhuǎn)時(shí)的平滑度優(yōu)化;
[Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
加入選項(xiàng)允許關(guān)閉天氣云霧效果;
[Fixed] The defeated heroes will still appear on the minimap after a save/load operation
修正S/L操作后戰(zhàn)敗的英雄依然會(huì)顯示圖標(biāo)在小地圖上的問(wèn)題;
[Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
修正一系列城主技能導(dǎo)致的讀檔游戲崩潰;
[Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
AI?的攻擊其它方英雄邏輯計(jì)算優(yōu)化?;
[Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
優(yōu)化存檔讀檔時(shí)AI的可達(dá)性計(jì)算,獲得更多的最新信息;
[Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first
優(yōu)化AI英雄的行動(dòng)順序;
多人游戲 - Multiplayer
[Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
修正當(dāng)上一回合AI玩家失去其回合導(dǎo)致游戲卡死;
[Fixed] More occurences of out of synch caused by AI in Multiplayer.
修正AI在多人游戲中導(dǎo)致的同步問(wèn)題;
[Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
修正玩家在一個(gè)正開(kāi)開(kāi)始的多人對(duì)決中退出大廳導(dǎo)致的卡死問(wèn)題;
[Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
修正在一場(chǎng)正在開(kāi)始載入中的多人游戲加入新玩家導(dǎo)致的過(guò)程被中止的問(wèn)題;
[Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.
修正英雄在學(xué)習(xí)了技能之后第二次訪(fǎng)問(wèn)盲眼兄弟修道院導(dǎo)致的同步問(wèn)題;
[Fixed] An issue that thieves guild opens on all the player`s screen, when one player enter`s "Den of thieves" building.
修正有一個(gè)玩家進(jìn)入賊窩導(dǎo)致所有玩家打開(kāi)盜賊公會(huì)窗口的問(wèn)題;
[Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.
修正當(dāng)玩家在在線(xiàn)游戲?yàn)g覽窗口雙擊加入游戲時(shí)導(dǎo)致的出現(xiàn)無(wú)法連接服務(wù)器的問(wèn)題;
[Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.
修正當(dāng)玩家加入游戲后,主機(jī)方關(guān)閉一個(gè)空位卻沒(méi)有收到錯(cuò)誤信息的問(wèn)題;
[Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.
修正在某些條件下所有玩家資源條上顯示的資源數(shù)量相同的問(wèn)題;
[Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).
修正一個(gè)同步回合下和中立野兵戰(zhàn)斗時(shí)在戰(zhàn)場(chǎng)上閑置20多秒后導(dǎo)致游戲卡住30-50秒的問(wèn)題;
[Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.
修正在游戲?yàn)g覽窗口雙方設(shè)置信息顯示不一致的問(wèn)題;
[Fixed] Game going at the start of the game when rapidly ending the first turn.
修正一個(gè)在開(kāi)始游戲時(shí)快速結(jié)束第一回合導(dǎo)致的錯(cuò)誤問(wèn)題;
[Fixed] The session went out of sync after resources pick up and end turn
修正一個(gè)在拾取資源后結(jié)束回合導(dǎo)致的同步失敗問(wèn)題;
[Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started
修正當(dāng)選擇一個(gè)隨機(jī)英雄但是沒(méi)有部隊(duì)導(dǎo)致的匹配失敗無(wú)法開(kāi)始的問(wèn)題;
游戲機(jī)制 - Gameplay Mechanics
[Fixed] Entering a magic guild level 3 and upwards crashes the game
進(jìn)入3級(jí)或以上的魔法行會(huì)會(huì)導(dǎo)致游戲崩潰;
[Fixed] The player cannot flank properly on destroyed Siege walls
玩家摧毀城墻后,無(wú)法正確進(jìn)行夾擊;
[Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures
皇家獅鷲使用“Diving Attack”技能攻擊敵人會(huì)導(dǎo)致游戲卡住;
[Fixed] Area of control effects are not properly updated after save load.
s/l之后,控制區(qū)域效果沒(méi)法正確更新;
[Fixed] The "Soul Reaver" ability is not functional
Soul Reaver技能無(wú)效;
[Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
金龍的回合,鼠標(biāo)指在生物上,會(huì)和要使用技能時(shí)一樣,使周?chē)褡语@示出高亮;
[Fixed] Namtaru can attack a second time if you wait after the first shot
娜姆塔茹第一擊之后,如果選擇等待,可以再次攻擊;
[Fixed] Die and idle animations don`t seem to be affected by game speed change
死亡動(dòng)畫(huà)和閑置動(dòng)畫(huà)沒(méi)有受到游戲速度調(diào)整的影響;
[Fixed] Resource income prediction of the resource bar is increased after save/load
s/l之后,顯示的資源收入增加;
[Fixed] Areas of control of closed players are still colored in the underground on map start
地圖開(kāi)始時(shí),關(guān)閉的ai的控制區(qū)域仍然會(huì)顯示出顏色;
[Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
軍備單位Healing Sister和Healing Tent回合結(jié)束時(shí)會(huì)播放治療動(dòng)畫(huà);
[Fixed] Treant Synergy effect is activated on dead creatures
樹(shù)精共生效果會(huì)作用于已經(jīng)死亡的生物;
[Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
一個(gè)少見(jiàn)的因?yàn)殚L(zhǎng)時(shí)間游戲?qū)е碌脑诿半U(xiǎn)地圖上兵種有過(guò)多的粒子效果附加導(dǎo)致的游戲崩潰;
[Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
古怪的英雄貼圖行為;
[Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
一個(gè)具有Suzerain技能的英雄被設(shè)定成城主時(shí),會(huì)導(dǎo)致游戲崩潰;
[Fixed] Gamespeed overriding from savegames
存檔會(huì)覆蓋游戲速度;
[Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
異常的冒險(xiǎn)物品漂浮現(xiàn)象;
[Fixed] A crash with battle sites after loading a game and getting defeated there
讀檔之后,在某個(gè)特定地方戰(zhàn)敗會(huì)導(dǎo)致游戲崩潰;
[Fixed] A crash with having a lot of creature growth enhancers built in towns
城里生物太多會(huì)導(dǎo)致崩潰;
[Fixed] Minimap update on map start to properly reflect Areas of Control
小地圖沒(méi)有正確反映控制區(qū)域;
[Fixed] Random duel armies to give proper random army
隨機(jī)決斗部隊(duì)會(huì)匹配合適的隨機(jī)部隊(duì);
[Improved] Creature movement stop animation to scale properly with gamespeed
生物移動(dòng)停止動(dòng)畫(huà)調(diào)整為與游戲速度一致;
[Improved] Waiting time after moving a creature in combat map to scale with gamespeed
移動(dòng)生物后等待的時(shí)間調(diào)整為與游戲速度一致;
[Improved] Hero animation speed scaling with gamespeed in adventure map
英雄動(dòng)畫(huà)速度與冒險(xiǎn)地圖速度設(shè)定一致;
[Improved] Idle and die animation speeds to scale better with gamespeed
閑置與死亡動(dòng)畫(huà)的速度與游戲速度設(shè)定一致;
[Improved]Optimised GUI calls on adventure maps when updating the hero list
優(yōu)化了更新英雄列表時(shí)的游戲界面;
關(guān)卡設(shè)計(jì) - Level Design
Academy 1: [Fixed] Creatures have no collision with gate`s towers after warfare unit hit`s them on combat map
學(xué)院1:軍備單位對(duì)生物造成攻擊后,生物無(wú)法與城門(mén)的箭塔發(fā)生碰撞;
Academy 3: [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood
學(xué)院3:在洪水后載入存檔會(huì)導(dǎo)致水位復(fù)歸原位;
Academy 4: [Fixed] Fahada does not retain her level and progress from Map 1, [Fixed] External dwelling ignores area of control
學(xué)院4:法哈達(dá)沒(méi)有繼承第一關(guān)的級(jí)別和進(jìn)度,野外兵營(yíng)沒(méi)有受到控制區(qū)域的影響;
Dungeon 1: [Fixed] No collision on the edge of the bridge in the underground layer, [Fixed] The "Shadowsteel Refinery" can never be built.
地牢1:在地下地圖里,橋的邊緣沒(méi)有碰撞,沒(méi)法在城里造Shadowsteel Refinery;
Dungeon 2: [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer
地牢2:在地下地圖里,地牢要塞附近的懸崖沒(méi)有碰撞;
Stronghold 1: [Fixed] Wrong portrait is used for Kanoni, [Fixed] Random, non-interactable Stronghold hero standing around,[Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1,[Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest
據(jù)點(diǎn)1:Kanoni的肖像錯(cuò)誤,ai英雄會(huì)四處閑逛,在毀掉法師雕塑后,進(jìn)行存檔和讀檔會(huì)觸發(fā)大壩毀滅的音效,進(jìn)行兩次存檔和讀檔會(huì)導(dǎo)致任務(wù)標(biāo)記錯(cuò)誤,并在完成半人馬任務(wù)后出現(xiàn)另一個(gè)錯(cuò)誤;
Sylvan 1: [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium
森林1:如果視頻設(shè)置里,景物密度設(shè)為低或是中,會(huì)導(dǎo)致獨(dú)眼石要塞不可見(jiàn);
Final Map 2: [Fixed] Hero clips with the `Mass Grave` structure, [Fixed] Artifact can be seen to be levitating in the air near the castle `Barr Abhainn`,[Fixed] Nolwenn`s level and skills are not transferred over from the previous map
終章2:英雄會(huì)被Mass Grave建筑夾住,城堡Barr Abhainn附近的神器浮在空中,諾爾溫的級(jí)別和技能沒(méi)有繼承上一關(guān);
Necropolis 5: [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points
亡靈5:鼠標(biāo)放在Well of Souls上,顯示出的說(shuō)明會(huì)超出屏幕;
The Story of Solmyr and the Efreet: [Fixed] Multiple artifacts appear to be levitating in the air throughout the map
索梅爾:地圖里幾個(gè)神器會(huì)顯示浮在空中;
編輯器 - Editor
[Improved] Custom Campaigns
自定義戰(zhàn)役:
* New fix for hero transfer from one map to the next, which was broken when the hero`s properties were changed before, as the old fix had some sideeffects.
之前補(bǔ)丁的副作用,英雄傳達(dá)到下一關(guān)的信息如果在之前有屬性變動(dòng)導(dǎo)致的問(wèn)題;
The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.
某些需要手工更新的問(wèn)題,想來(lái)現(xiàn)在還沒(méi)人搞戰(zhàn)役吧,至少天朝沒(méi)有,好煩不翻了;
[Fixed] "Close All Popups" spawns the screen in the middle of the map
關(guān)閉所有浮動(dòng)提示選項(xiàng)顯示在地圖中央的問(wèn)題;
[Fixed] Underground layer cannot be deleted from Map Properties
無(wú)法從地圖屬性中刪除地下圖層的問(wèn)題;
[Fixed] Game crashes after completing a Combat Map launched using Play Map
在編輯器中用play map戰(zhàn)斗完導(dǎo)致的崩潰問(wèn)題;
[Fixed] Editor crashes on adjusting the Map Grid Controller Properties
調(diào)整地圖格子控制器屬性導(dǎo)致的編輯器崩潰;
[Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.
隱藏或者顯示物件節(jié)點(diǎn)不再清除小地圖上的圖標(biāo);